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Interpretation design

A friendly one-stop design service that can make your budget go a great deal further.

In essence, interpretation design is all about providing an enjoyable experience that visitors can continue to gain from long after their visit; having learnt something relevant and new.

SolidArt’s experts use a combination of techniques to ensure interpretation meets people exactly where they are; whether an expert or a novice, a child or an adult, an individual or a group.

Our delight is to engage people immediately through their appreciation of the environment we create, so we think carefully about what we want to say and how to say it in the most natural and engaging way.

Case study 1

The Oxfordshire Museum (Woodstock) Dinosaur Gallery 2011

Client’s brief:

Woodstock museum sought to refurbish a room that had been used for family and schools activities, and to turn it into a gallery telling the story of Oxfordshire’s dinosaurs. It was important that there continued to be activities for children, but also plenty for parents!

Our response:
The client had an idea of creating an ‘interactive wall’, which we developed to incorporate life-sized dinosaur heads bursting though, with a dinosaur feeding game, sounds of Jurassic Oxfordshire, quizzes and interpretation panels telling the story. We supplemented it with murals of Jurassic Oxfordshire populated with carnivorous, herbivorous and aquatic dinosaurs, 3D models and a video presentation.

The feedback:
Woodstock’s curator reports that the gallery is now their most popular gallery, and is always occupied by visitors. Schools make regular trips there, and parents often return with their families at the childrens’ insistence.

SoldArt Project team:

Philip Clayden – research, design and PM

Linda Francis – Graphic design

Debbie Clayden – Text editing

Christine Williams - Modelmaking

Dominic Andrews – Illusration

Helen Shackleton – Illustration and Murals

Rachel Williams - Sewing

Mike Blow – Software and interactive AV

Case Study 2

Athelstan Museum Malmesbury 2010

Client’s brief:

The Athelstan museum was a dark and cluttered repository of local curiosities with very little in the way of narrative to bring it all together. The story of Malmesbury, which includes aspects pivotal to the history of England, needed to be told, and the design and layout of the museum re-thought.

Our response:
SolidArt divided the story of Malmesbury into sections and created a trail through the museum. During a series of weekly meetings with staff, we designed each section to incorporate relevant artefacts and host meaningful interpretation text. We used historical illustration and interactive features to bring the story to life, including a model of the town, a secret opening tomb, a sectional architectural model of the great Abbey, interactive laser pointers, dressing up and more. Display cabinets were hand crafted in maple and aesthetic touches used to enhance visitor experience.

The feedback:
Athelstan museum became a major destination for tourists, schools and locals immediately it reopened, and has continued to go from strength to strength. It has an energetic and expanding group of volunteers who enthusiastically run the museum with great pride. Many visitors have commented on how interesting, unexpected and pivotal the story of Malmesbury is.

SolidArt project team

Philip Clayden – research, design and PM

Sophie Scruton – Interpretation text

Linda Francis – Graphic Design

Debbie Clayden – Text editing

Christine Williams – Modelmaking

Helen Shackleton – Murals

Simon Clements – Creative input

Tezel electrics – Electrical design

The ArcHaus eco-building
Interpretation design
Graphic design, illustration, image and text services
Modelmaking, murals, interactives and AV design
Furniture design, fit-out and lighting
Supporting services